For the first 24 years of my life, I was living with my parents - first in New Jersey, U.S.A., and then in Beit Shemesh, Israel. But since April 30th 2012, I have an apartment in my beloved Jerusalem. I do part-time data entry work to pay the bills. The rest of my time I spend on many eclectic hobbies: acting in amateur theater (My favorite role was
Robin Oakapple in the Gilbert & Sullivan opera Ruddigore.), composing
music, collecting (and often re-editing) superhero comics, writing an
experimental blog and screenplays and
analyses of The Legend of Zelda: Ocarina of Time... but my life is going to be about making games. I used to hang around at the forum of
Adventure Gamers (under the alias MoriartyL) and get into arguments about what adventure games should be like. I intend to have that sort of argument with many different parts of gamism. This is the first game I'm making that I actually think people might care about; you can see my earlier gamistic experiments
here.
I like complicated things done as simply as possible. I grew up a physics nerd but studied art in university. My interests in art and physics came together in animation.
I enjoy working with a wide range of techniques and passionately obsess over solving the problems that this can cause when animating.
Games have always drawn me in. As art, I feel that only a minuscule portion of the possibility space has been explored in the realm of game design, and the uncharted space is filled with an untold numbers of interesting challenges.
I'm from Canada. I grew up in Calgary, but now live in Montreal where I went to University and currently work as a freelancer. You can find a much deeper history of my life and thoughts at my
blog, or see more of my work at
www.kylerkellyanimation.com.
We met through the blogosphere in
2008, and stayed in touch due to interest from each of us in the other's blog and work. For Gamer Mom we collaborated via e-mail, instant messenger and Skype. This is the third game we've made together.